// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"

UENUM(BlueprintType)
enum class PlayerAbilityInputID : uint8
{
	None UMETA(DisplayName = "None"),
	Sprint UMETA(DisplayName = "Sprint"),
	Roll UMETA(DisplayName = "Roll"),
	Attack UMETA(DisplayName = "Attack"),
};